Discover · 4 minute read

Learn Scopa captures with three small examples

Scopa makes a shared table into a small arithmetic puzzle. In the rules used here, a matching single card takes priority over a group with the same total. Learn that distinction first.

Watch & learn · 23 seconds

Scopa: match before adding

Five plus two makes seven—but a matching seven takes priority. Practice this Scopa capture and compare the choices in the full lesson.

English synthetic narration and on-screen text · translated subtitles and transcript available

Read the transcript

Five plus two makes seven. But when a single seven is already on the table, the matching-card rule takes priority. Capture that seven. Without it, you could take the five and two. Practice Scopa captures with Vanikar.

Example 1: a matching card has priority

Table cards. You play a seven from your hand.

Take the seven on the table. Even though five plus two also makes seven, the matching single seven takes priority under these rules.

This is an easy rule to miss when moving from a different capture game. Check the rules page when your group uses a regional or household variant.

Example 2: add the values

A new table. You play a seven; there is no matching seven.

Now you may capture the five and two together. The three stays on the table, so this capture is not a sweep.

Look at what your choice leaves behind. Taking the most cards immediately is not the only consideration: the next player gets to work with the remaining layout.

Example 3: clear the table

During ordinary play, a seven can take both remaining cards.

Taking both cards clears the table and earns a scopa point, except on the last play of the round. The collection of leftover cards at the end of the round is different and does not itself score a sweep.

Once captures feel natural, learn the round-scoring categories: card majority, coin-suit majority, the seven of coins, and primiera, as well as sweeps.

Recognize the deck you are using

Scopa uses a 40-card deck. Traditional Italian decks use coins, cups, swords and clubs; a French-suited display can use diamonds for coins. The suit symbols above illustrate the arithmetic in a familiar form.

Card values, scoring conventions, and final-play exceptions should follow the rules at your table. The Vanikar Scopa rules page explains the app’s version and shows real game screens.

Read the complete Scopa rules and see the app screens →